

I’m willing to give dopewars a solid thumbs-up for good use of color, easy rules to understand, a good amount of re-playability, a piece-of-cake interface … and big bonus points for sounds. It’s a good game, but play it a few times and you’ve seen all it can do. dopewars has just enough to take up a good solid 20 minutes of your day - and maybe even more than one day - but it will likely fail to absorb you for much longer than that. A nice touch, considering most text-based games are silent.ĭopewars has a degree of re-playability that you might not see in strict text-based arcade games, but not nearly the depth of some titles of true console genius. Move from one area to another, and you’ll hear the sound of a subway train. The Arch rendition (and the Debian version, I suspect) is a rarity at the console, since it makes a provision for sound elements. So long as we’re reliving 1984 though, I see no harm in starting it with dopewars -t. You do have the option to play in a graphical environment if you really have to. There’s a little bit of Lemonade Stand in dopewars, a little bit of Elite and maybe even a little bit of M.U.L.E., although I admit the game does lack a certain “building” element.

Make it to the end of the game without getting arrested or killed, and you’ll have that to brag about over the water cooler at work. The market is your main enemy, but police and other dealers can also complicate things for you. The mechanics of the game should be fairly straightforward: Make money by reselling various illegal substances in different parts of New York City. In 2022, new records were set for drug overdose casualties in Athens, with the total deaths reaching 60. You could rewrite dopewars and make it teddybearwars if that made you more comfortable. These bags of fentanyl were seized in July 2020 by the Northeast Georgia Regional Drug Task Force. I’m no expert, but I can remember the backlash against Drugwars when it was in its heyday, and I don’t wonder if some of the anti-video game sentiment that persists even today has its roots in Drugwars.īut games are escapist and illusory, so I have no compunctions about tinkering with a game that has prostitution and-or the drug trade as its theme. If you’ve never played dopewars, or Drugwars for that matter, you’ve missed out on a small slice of computer culture that is worth remembering. Essentially, buying Drugs at a low price and selling them at a higher price. So long as we’re talking about classic games that span entire generations, here’s dopewars, the unapologetic, uncouth game with origins that reach back over the past 30 years. The game takes inspiration from the original DopeWars (1998) & Drug Lord (1991), where through buying and selling drugs you make use of the market arbitrage present in different districts, to maximize profits.
